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Roboticscool programs

Choose the right place to start.

The robot constructed end in something students can test and explain. We place by year group and experience, then confirm what is available through their school.

From first blocks to a maze.

Students start with block coding, then build robots that follow a line or find their way through a maze. We place by year group and experience.

BlockBots Wonder Building Kit robot
01
Years 2–5

BlockBots Adventures

A friendly first step into robotics through block coding, guided building, and mini robot challenges.

Ends with: Mini Robot Challenge

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Blue student-built mobile robot with sensors and controller
02
Years 4–8

Build Your First Robot

Build a working robot from core parts, connect its electronics, and prepare it for a line-following challenge.

Ends with: Line-Following Challenge

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Finished Wall-E-inspired student robot
03
Years 5–8

Build Your Wall-E Robot

Design and program a characterful Wall-E-inspired robot that senses its surroundings and navigates a maze.

Ends with: Maze Navigation Challenge

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Circuits, games, and a computer they can hold.

After making robots, older students can wire real circuits, use AI to make a game, or assemble a handheld computer. Availability still depends on the school.

Classroom robot car with wheels, breadboard, and ultrasonic sensor
04
Years 6–11

Arduino Inventor

Build 20 starter circuits, then assemble a robot car that follows light, avoids obstacles, and responds to a remote.

Ends with: Robot car they can demonstrate

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Playable 3D game from AI Game Studio
05
Years 7–12

AI Game Studio

Use AI to help design and build a game, then finish with a playable version students can show.

Ends with: Playable game they made with AI

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Handheld computer running a retro game on its screen
06
Years 8–12

Pocket Computer

Assemble a handheld computer with a screen, keyboard, and game controls, then use it for games, a small home lab, and an on-device helper.

Ends with: Working handheld computer they can explain

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Compare the programs

Robots and Special Programs

ProgramYear groupExperienceStudents buildEnd challenge
BlockBots AdventuresYears 2–5No previous robotics experience neededA programmable beginner robotMini Robot Challenge
Build Your First RobotYears 4–8Beginner to intermediateA sensor-equipped mobile robotLine-Following Challenge
Build Your Wall-E RobotYears 5–8Best after Stage 2 or equivalent experienceA sensor-driven Wall-E-inspired robotMaze Navigation Challenge
Arduino InventorYears 6–11Can follow a simple wiring diagramStarter circuits plus a sensor-driven robot carRobot car they can demonstrate
AI Game StudioYears 7–12Comfortable on a computer; no game-engine experience neededA playable game built with AI toolsPlayable game they made with AI
Pocket ComputerYears 8–12Ready to assemble and run a real computerA pocket Linux computer with games and a home-lab setupWorking handheld computer they can explain

What every program includes

More than time with a robot kit.

Students follow a structured process, receive guidance when a build does not work, and finish with something they can test and explain.

  • A clear build goal
  • Guided hands-on sessions
  • Hardware used during class
  • Design and coding resources
  • Testing and iteration
  • A final challenge

Not sure where your child should start?

Send us their school, year, and previous experience. We'll recommend the most suitable available program.

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