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Stage 06 · Years 8–12

Pocket Computer

Students put together a pocket-sized Linux computer they can hold: touchscreen, keyboard, and game buttons. They load retro games, run a small service they can reach on a home network, and set up a helper that answers questions on the device itself—without sending everything to the cloud.

Handheld computer running a retro game on its screen

Best for

Ready to assemble and run a real computer

Students build

A pocket Linux computer with games and a home-lab setup

Ends with

Working handheld computer they can explain

The learning journey

How the build develops.

The exact timetable can vary by school, but every program follows the same progression from idea to tested result.

  1. 01

    Assemble the handheld computer and get the desktop running

  2. 02

    Load games and learn the keyboard and controls

  3. 03

    Run a small home-lab service on the local network

  4. 04

    Set up an on-device helper and show what stays on the device

Skills students practice

Learning that shows up in the build.

  • Computer assembly
  • Linux basics
  • Retro games
  • On-device helper

What's included

  • Guided school sessions
  • Handheld computer during class
  • Setup notes
  • End-of-studio demonstration

Prerequisite

Comfort with files on a computer. Arduino Inventor or equivalent experience helps.

Pocket Computer photo 1
Pocket Computer photo 2
Pocket Computer photo 3

School availability

Is Pocket Computer available at your child's school?

Send us the school and year. We'll confirm availability and explain the next step.

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